


Tier 2: The Steel Package
Forged Stronger, Built to Last
The Steel Package is where ideas begin to evolve from a raw prototype into a functional, fleshed-out game experience. While the Scrap Metal Package proves your concept, the Steel Package begins to harden it into something reliable, expandable, and ready to impress your players, community, or investors.
Steel is the material of strength and resilience - and in this package, your project gains the durability to withstand more ambitious playtesting and presentation.
What You Receive
Expanded Systems (3–5 Functional Features):
Examples include:Combat + Magic + Inventory
Character Creation + Progression + Dialogue Trees
Exploration + Crafting + Faction/Alignment System
Multiple Playable Environments:
A small but connected world of at least 2–3 maps (e.g., a town hub, dungeon/arena, and an open wilderness).Visual Upgrade:
Basic placeholder sprites are replaced with a custom sprite set tailored to your project’s identity. Animations, character portraits, and environmental polish begin here.Intermediate Game Design Document (GDD):
Expands on the Mini-GDD from Scrap Metal. Includes:Documented systems logic
Asset lists
Recommended expansion paths into Titanium/Adamantine tiers
Usable for Public Playtests:
Unlike Scrap Metal, Steel builds are robust enough to support community testing sessions.
Who This Package Is For
Creators who have validated their prototype and are ready to show it off publicly.
Community Leaders who want a playable platform for friends or guilds.
Indie Developers preparing for Kickstarter campaigns or publisher pitches.
Roleplay Communities who need a reliable sandbox with multiple systems working in tandem.
Why Choose Steel?
Balance of Scope & Cost: At $10,000, Steel is the sweet spot for turning ideas into something polished enough to impress.
Player-Ready: The first tier truly meant for outside audiences beyond the creator.
Strong Art Identity: Custom spritework begins here, ensuring your project stands out visually.
Up to 10 character Types
Up to 2 environment sprite pack(s)
Up to 8 common effects
Modular Growth: The Steel build forms the backbone for the Titanium Package.
Limitations
Still not a fully polished game - systems work well, but are limited in scope.
Multiplayer support may be basic or experimental, depending on chosen systems.
Large, sprawling maps and deep narrative branching are still reserved for higher tiers.
The Upgrade Path
Steel is built to endure and expand:
Titanium ($15k–$17k): Adds full polish, advanced multiplayer, and narrative depth.
Adamantine ($30k–$50k): Becomes a complete game production with multiple zones, robust systems, and long-term support.
Your investment carries forward - nothing is wasted, and everything from Steel is reforged into the higher packages.
Delivery Timeline
Consultation & Scope Lock (1–2 Weeks): Expanded system planning, visual design decisions.
Development (6–8 Weeks): Multi-system implementation, art integration, environment building.
Final Delivery (Week 9–10): Playable multi-map build + intermediate GDD.
Why It Matters
Steel represents progress. Where Scrap Metal gives you a spark, Steel ensures you now wield a blade - playable, testable, and ready to demonstrate.
It is the package for those ready to move from vision to viability, creating something that doesn’t just prove an idea, but sustains it.
Forged Stronger, Built to Last
The Steel Package is where ideas begin to evolve from a raw prototype into a functional, fleshed-out game experience. While the Scrap Metal Package proves your concept, the Steel Package begins to harden it into something reliable, expandable, and ready to impress your players, community, or investors.
Steel is the material of strength and resilience - and in this package, your project gains the durability to withstand more ambitious playtesting and presentation.
What You Receive
Expanded Systems (3–5 Functional Features):
Examples include:Combat + Magic + Inventory
Character Creation + Progression + Dialogue Trees
Exploration + Crafting + Faction/Alignment System
Multiple Playable Environments:
A small but connected world of at least 2–3 maps (e.g., a town hub, dungeon/arena, and an open wilderness).Visual Upgrade:
Basic placeholder sprites are replaced with a custom sprite set tailored to your project’s identity. Animations, character portraits, and environmental polish begin here.Intermediate Game Design Document (GDD):
Expands on the Mini-GDD from Scrap Metal. Includes:Documented systems logic
Asset lists
Recommended expansion paths into Titanium/Adamantine tiers
Usable for Public Playtests:
Unlike Scrap Metal, Steel builds are robust enough to support community testing sessions.
Who This Package Is For
Creators who have validated their prototype and are ready to show it off publicly.
Community Leaders who want a playable platform for friends or guilds.
Indie Developers preparing for Kickstarter campaigns or publisher pitches.
Roleplay Communities who need a reliable sandbox with multiple systems working in tandem.
Why Choose Steel?
Balance of Scope & Cost: At $10,000, Steel is the sweet spot for turning ideas into something polished enough to impress.
Player-Ready: The first tier truly meant for outside audiences beyond the creator.
Strong Art Identity: Custom spritework begins here, ensuring your project stands out visually.
Up to 10 character Types
Up to 2 environment sprite pack(s)
Up to 8 common effects
Modular Growth: The Steel build forms the backbone for the Titanium Package.
Limitations
Still not a fully polished game - systems work well, but are limited in scope.
Multiplayer support may be basic or experimental, depending on chosen systems.
Large, sprawling maps and deep narrative branching are still reserved for higher tiers.
The Upgrade Path
Steel is built to endure and expand:
Titanium ($15k–$17k): Adds full polish, advanced multiplayer, and narrative depth.
Adamantine ($30k–$50k): Becomes a complete game production with multiple zones, robust systems, and long-term support.
Your investment carries forward - nothing is wasted, and everything from Steel is reforged into the higher packages.
Delivery Timeline
Consultation & Scope Lock (1–2 Weeks): Expanded system planning, visual design decisions.
Development (6–8 Weeks): Multi-system implementation, art integration, environment building.
Final Delivery (Week 9–10): Playable multi-map build + intermediate GDD.
Why It Matters
Steel represents progress. Where Scrap Metal gives you a spark, Steel ensures you now wield a blade - playable, testable, and ready to demonstrate.
It is the package for those ready to move from vision to viability, creating something that doesn’t just prove an idea, but sustains it.