Tier 2: The Steel Package

$10,000.00

Forged Stronger, Built to Last

The Steel Package is where ideas begin to evolve from a raw prototype into a functional, fleshed-out game experience. While the Scrap Metal Package proves your concept, the Steel Package begins to harden it into something reliable, expandable, and ready to impress your players, community, or investors.

Steel is the material of strength and resilience - and in this package, your project gains the durability to withstand more ambitious playtesting and presentation.

What You Receive

  • Expanded Systems (3–5 Functional Features):
    Examples include:

    • Combat + Magic + Inventory

    • Character Creation + Progression + Dialogue Trees

    • Exploration + Crafting + Faction/Alignment System

  • Multiple Playable Environments:
    A small but connected world of at least 2–3 maps (e.g., a town hub, dungeon/arena, and an open wilderness).

  • Visual Upgrade:
    Basic placeholder sprites are replaced with a custom sprite set tailored to your project’s identity. Animations, character portraits, and environmental polish begin here.

  • Intermediate Game Design Document (GDD):
    Expands on the Mini-GDD from Scrap Metal. Includes:

    • Documented systems logic

    • Asset lists

    • Recommended expansion paths into Titanium/Adamantine tiers

  • Usable for Public Playtests:
    Unlike Scrap Metal, Steel builds are robust enough to support community testing sessions.

Who This Package Is For

  • Creators who have validated their prototype and are ready to show it off publicly.

  • Community Leaders who want a playable platform for friends or guilds.

  • Indie Developers preparing for Kickstarter campaigns or publisher pitches.

  • Roleplay Communities who need a reliable sandbox with multiple systems working in tandem.

Why Choose Steel?

  • Balance of Scope & Cost: At $10,000, Steel is the sweet spot for turning ideas into something polished enough to impress.

  • Player-Ready: The first tier truly meant for outside audiences beyond the creator.

  • Strong Art Identity: Custom spritework begins here, ensuring your project stands out visually.

    • Up to 10 character Types

    • Up to 2 environment sprite pack(s)

    • Up to 8 common effects

  • Modular Growth: The Steel build forms the backbone for the Titanium Package.

Limitations

  • Still not a fully polished game - systems work well, but are limited in scope.

  • Multiplayer support may be basic or experimental, depending on chosen systems.

  • Large, sprawling maps and deep narrative branching are still reserved for higher tiers.

The Upgrade Path

Steel is built to endure and expand:

  • Titanium ($15k–$17k): Adds full polish, advanced multiplayer, and narrative depth.

  • Adamantine ($30k–$50k): Becomes a complete game production with multiple zones, robust systems, and long-term support.

Your investment carries forward - nothing is wasted, and everything from Steel is reforged into the higher packages.

Delivery Timeline

  1. Consultation & Scope Lock (1–2 Weeks): Expanded system planning, visual design decisions.

  2. Development (6–8 Weeks): Multi-system implementation, art integration, environment building.

  3. Final Delivery (Week 9–10): Playable multi-map build + intermediate GDD.

Why It Matters

Steel represents progress. Where Scrap Metal gives you a spark, Steel ensures you now wield a blade - playable, testable, and ready to demonstrate.

It is the package for those ready to move from vision to viability, creating something that doesn’t just prove an idea, but sustains it.

Forged Stronger, Built to Last

The Steel Package is where ideas begin to evolve from a raw prototype into a functional, fleshed-out game experience. While the Scrap Metal Package proves your concept, the Steel Package begins to harden it into something reliable, expandable, and ready to impress your players, community, or investors.

Steel is the material of strength and resilience - and in this package, your project gains the durability to withstand more ambitious playtesting and presentation.

What You Receive

  • Expanded Systems (3–5 Functional Features):
    Examples include:

    • Combat + Magic + Inventory

    • Character Creation + Progression + Dialogue Trees

    • Exploration + Crafting + Faction/Alignment System

  • Multiple Playable Environments:
    A small but connected world of at least 2–3 maps (e.g., a town hub, dungeon/arena, and an open wilderness).

  • Visual Upgrade:
    Basic placeholder sprites are replaced with a custom sprite set tailored to your project’s identity. Animations, character portraits, and environmental polish begin here.

  • Intermediate Game Design Document (GDD):
    Expands on the Mini-GDD from Scrap Metal. Includes:

    • Documented systems logic

    • Asset lists

    • Recommended expansion paths into Titanium/Adamantine tiers

  • Usable for Public Playtests:
    Unlike Scrap Metal, Steel builds are robust enough to support community testing sessions.

Who This Package Is For

  • Creators who have validated their prototype and are ready to show it off publicly.

  • Community Leaders who want a playable platform for friends or guilds.

  • Indie Developers preparing for Kickstarter campaigns or publisher pitches.

  • Roleplay Communities who need a reliable sandbox with multiple systems working in tandem.

Why Choose Steel?

  • Balance of Scope & Cost: At $10,000, Steel is the sweet spot for turning ideas into something polished enough to impress.

  • Player-Ready: The first tier truly meant for outside audiences beyond the creator.

  • Strong Art Identity: Custom spritework begins here, ensuring your project stands out visually.

    • Up to 10 character Types

    • Up to 2 environment sprite pack(s)

    • Up to 8 common effects

  • Modular Growth: The Steel build forms the backbone for the Titanium Package.

Limitations

  • Still not a fully polished game - systems work well, but are limited in scope.

  • Multiplayer support may be basic or experimental, depending on chosen systems.

  • Large, sprawling maps and deep narrative branching are still reserved for higher tiers.

The Upgrade Path

Steel is built to endure and expand:

  • Titanium ($15k–$17k): Adds full polish, advanced multiplayer, and narrative depth.

  • Adamantine ($30k–$50k): Becomes a complete game production with multiple zones, robust systems, and long-term support.

Your investment carries forward - nothing is wasted, and everything from Steel is reforged into the higher packages.

Delivery Timeline

  1. Consultation & Scope Lock (1–2 Weeks): Expanded system planning, visual design decisions.

  2. Development (6–8 Weeks): Multi-system implementation, art integration, environment building.

  3. Final Delivery (Week 9–10): Playable multi-map build + intermediate GDD.

Why It Matters

Steel represents progress. Where Scrap Metal gives you a spark, Steel ensures you now wield a blade - playable, testable, and ready to demonstrate.

It is the package for those ready to move from vision to viability, creating something that doesn’t just prove an idea, but sustains it.